PS4 review




Xbox One: 7.8


Xbox One: 7.8


Xbox One: 4
the verge


Xbox One: 8
trusted reviews


Xbox One: 8

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  • I’d really like to see more naruatl environments in multiplayer. ====== Forest Map ====== TONS OF TREES: Some large, small, some that have fort-like structures on them, some with tunnels that go through the base of the tree, some fallen trees that can be used to get to higher places. (A sort of rich thick forest you would find in Skyrim but tailored for Halo FPS gameplay) FOLIAGE: Tall weeds in some parts, short grass in others, hanging moss or vines. DIRT TUNNELS: Log or wooden beams to support the tunnels inside. TREE FORTS: Ground forts or forts spanning across trees with bridges or zip-lines connecting them. CAVES: Built into a rock formation of some sorts. FIRE?: Fire can spread around the map for a little while before going out severely damaging . could really change dynamic gameplay during objective based game types cutting off certain routes. Return of flame thrower? Addition of flame grenade/torch? (Something similar to what you would see in Far Cry)====== Desert Map ====== FLOWING SAND DUNES: (sand could also possibly be shifted around by explosion, driving, running, ect? Not sure if that is possible on the technical side of things) ROCK/SAND STRUCTURES: Building of some sorts for bases or structures that players can go through. QUICK SAND: Some sort of quick sand element that could be located in key spots of maps. Quick sand either kills you, where you can still shoot and throw grenades as your being sucked down. **A teammate could possibly attempt to pull you out but leaving you both vulnerable to an attack. OR it could just drastically slow you down while trying to move through it. DESERT PLANTS: Cactus or thorny like plant life. Tumbleweeds that blow across the map during gameplay. Maybe a couple spotted oasis’s around a watering hole with some palm trees near the water. SAND STORMS: Randomly throughout gameplay, sand will blow through/around to make sight difficult or near impossible. Outside structures could be more severe where inside structures could be only hazy and gloomy. (Gears of War 3 Multiplayer Map: Trenches is a good example. During matches on that map, sand will sweep through and create interesting gameplay.)====== Snow/Ice Map ====== FLOWING SNOW HILLS/DRIFTS: They could have unique shapes and could change form (kind of like I mentioned with the sand map dunes) by explosions, vehicles, or foot traffic that can change the dynamic flow of the map. (Again technical limitation may not make this possible) TUNNELS: Snow tunnels that connect certain points of the map. FROZEN LAKE/POND: There could be some sort of frozen water at a key spot in the middle of the map that can be a risk/reward element. The more traffic damage (person/vehicle more so) or weapon damage the ice takes it will break apart leading to anything on top falling through to die in the freezing deep water. Over time the water can freeze and strengthen up if not disturbed. Must be very risky as most would rather choose to venture around the ice unless it’s an absolute dire situation. SNOW VEHICLE: Have a snowmobile that can shoot out the front and have at least one passenger or have a Warthog that has snow tracks instead of wheels. (I believe Halo 2 had some concept Snow Warthog with tracks but never saw that in-game.)Those are what I would really like to see and I think the Halo community would enjoy it as well.Now I’m not sure how they could balance destructible environments since Halo multiplayer puts a very high emphases on flow, consistency, and balance. It’s just that having fully destructible environments can make the game become more alive. When environments are destructible, it constantly feels fresh, changes the flow of gameplay as the match goes on, and it gives a sense of the chaos by seeing all the damage by the end of the match. Battlefield 3 comes to mind so exactly how 343 could find that balance I am not sure but I feel like I am not alone when I say that.Also, I understand that Battlefield 3 is an entirely different game but I would really like to see some concepts that Battlefield incorporates into their multiplayer experience. It’s such a ridiculously very engaging game with it’s scale-able maps, destructible environments, beautiful maps . so many others points that I won’t cover but if you’ve played Battlefield 3 multiplayer you know what I speak of .. now imagine that mixed with Halo! I understand somethings just wouldn’t fit but whenever I play Battlefield I cannot help to think how amazing some of those maps would be with Halo mixed in.Final thoughts:The customized armor should be over the top. You can customize your spartan now but it’s still fairly easy to see another player that looks similar. I hope 343 can find a way to make spartan armor customization soooo deep that your spartan looks like no other out there.Forge world should have a lot more naruatl objects. An absolutely large forge world should be out there or at least several fairly large maps all that are strikingly unique. Just something where not every forge map looks like a bunch of bland UNSC, forerunner, steel-like structures . something that can be created that looks more naruatl. Bottom line, I wish the map creator was something similar to Far Cry . I couldn’t imagine what the Halo community could come up with if they had that sort of map creator/editor. I’m sure I’ll add more as time goes by but for now the details I listed above are what I’d really like to see in the next HALO game.

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